TiViTz
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TiViTz

The founders of SAS Games, Steve Scully and Siobhan Mullen know that the key to improving STEM knowledge capital is MATH, the language of all things STEM.

The core product of SAS Games is a TiViTz, a math game engine adaptable to multiple platforms, skill levels, themes, subjects and languages.

On mobile devices, at home and in classrooms, the award-winning TiViTz math and strategy game sharpens math skills, encourages critical thinking and is fun at the same time.

Scully, the inventor of TiViTz routinely quotes Terrel H. Bell, former U.S. Secretary of Education. “There are three things to emphasize in teaching: The first is motivation, the second is motivation, and the third is (you guessed it) motivation.”

Siobhan Mullen, CEO of SAS Games, as a former astrophysicist and NASA executive, had a front row seat to watch the attrition rate in the high tech industries go up, while the number of students entering the STEM fields fell significantly. After meeting Scully in 2002, the pair went on to found SAS Games, with a mission to help students prepare for the STEM subjects by motivating them to want to speak the language of math.

TiViTz is used as a supplemental teaching tool in the classroom, after school clubs and at home. For the best results, the game is used in a tournament setting to build confidence in students and to reinforce their math skills in an exciting way. Past TiViTz Tournaments have been hosted by NASA, Ripken Baseball, NHL teams, Arnold Schwarzenegger Youth Foundation, Boeing, McDonald’s, Museums, SeaWorld, Colleges and Major League Baseball teams. No matter what level they play, more than 400,000 students and more than 10,000 teachers agree — TiViTz makes math FUN!

TiViTz is now taking those successful tournaments online as a nationwide TiViTz Math Bee to motivate and to reinforce math skills with even more students. The nationwide TiViTz Math Bee will follow the model of the national Spelling Bee, but with students playing in teams to qualify. Winning teams will advance to the regional, state and national levels and the national championship team will win college scholarship prizes.

SAS Games was recently featured in Enterprising Women, Diversity in Action and Mullen was named as one of the top 100 CEOs in STEM by STEMconnector.